Procedural Terrain
A downloadable game
Download NowName your own price
Fly around procedural generated terrain in a plane.
Uses noise with octaves and persistence to generate random height maps.
Threading used to create meshes with a varied number of vertices depending on level of detail needed for that mesh.
A shader used to merge materials and solid colours with each other depending on how heavy the merging variable is for that material and colour pair.
Unfortunately, the code requires the file be run on the computer on not in a web browser.
Status | Prototype |
Author | Mort |
Genre | Simulation |
Tags | Flight |
Download
Download NowName your own price
Click download now to get access to the following files:
Build.zip 66 MB
Leave a comment
Log in with itch.io to leave a comment.